function Walker() {
    this.position = createVector(width / 2, height / 2);
    this.noff = createVector(random(1000), random(1000));
    this.walk = () => {
        this.position.x = map(noise(this.noff.x), 0, 1, 0, width);
        this.position.y = map(noise(this.noff.y), 0, 1, 0, height);
        this.noff.add(0.01, 0.01, 0);
        strokeWeight(2);
        fill(51);
        stroke(176,224,230);
        ellipse(this.position.x, this.position.y, 48, 48);
    }
}
var walker = new Walker();
function draw() {
    walker.walk();
}
//Perlin noise walker